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Marketing as Product Experience

Yearzero
The Nine Inch Nails have been brewing something very interesting indeed. Trent Reznor has always been an interesting chap and the upcoming album is being launched via a remarkably complex  mystery.

It's been covered well elsewhere, but if you've not come across it yet it began with a mysterious slogan on a tour t-shirt - iamtryingtobelieve - that led to a website that began an interactive narrative for the fans.

And it is for the fans - elements of the story have been left on USB sticks in the bathrooms of NIN concerts, containing Mp3s and clues, leading to phone numbers and websites and conspiracy. It requires high levels of involvement - the more engaged you are with NIN the more you will get out of it.

I could go on to claim this as an excellent transmedia campaign - because, well, it is - and show how it's driving the formation of specific knowledge / brand communities around it, pulling people together and giving them something to do.

It's also clearly tapping in to recombinant culture: on the album website you can download GarageBand files of tracks so you can remix them yourself.

But I thought I'd focus on another aspect of this campaign. Perhaps the most interesting thing I've read about it comes from the mouth of Reznor:

‘The term 'marketing' sure is a frustrating one for me at the moment. What you are now starting to experience IS 'Year Zero'. It's not some kind of gimmick to get you to buy a record - it IS the art form... and we're just getting started. Hope you enjoy the ride.’

It strikes me that this is a very interesting idea. Leland has already written a brilliant post about advertising as product.

But it occurs to me that there are two intersecting trends here and that they feed into a different role for marketing.

Firstly, the man at the end of the tube will soon have complete control over the content he consumes. It follows therefore, that if brand communicators wish to compete for attention, the content brands develop has to be as interesting as entertainment content - art forms like the Year Zero experience.

Secondly, there has been a cultural shift in value away from objects to experiences - gigs, festivals, travelling are at an all time high and part of the identity construction that used to be the domain of what clothes you wore is now enabled by what experiences you choose to take part in.

So then, what if marketing was an experiential extension of the product you buy. Not some kind of gimmick to get you to buy the product, but part of the product experience itself. The beginning of an experience that will be deepened, made richer and more interesting, when you buy the product.

Then the people you want to communicate with - your fans or people in the market for what you sell - will actively seek out your communication, not avoid it.

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Comments

Great post - but are you suggesting that this is limited to products that are experiences or consumed as part of a social experience? Or can you envisage experiential fmcg marketing that isn't just an add-on?

I'm not sure really but I guess I was thinking about how do you turn a product into an experience?

So if it was FMCG - can you have an experiential element that is established in comms and then actualised when you buy the product?

Say you had a relevant knowledge marketing campaign around - ok let's steal P&G example - parenting for pampers - you could build a strategy around education in the ATL and then, post purchase, give your customers exclusive access to a information site, parents network etc. In return you can them communicate with them directly and save your broadcast dollars.

Does that make sense?

Yes it makes sense, but it makes me think that you could reverse the process. Start by saving the broadcast dollars, build the information site etc on a free access basis and watch the users of those become your customers.

That way the purchase is the culmination of the experience - which is consistent with the NIN example.

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